Close Menu
  • Support Us
  • Login
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    One Piece Season 2 Easter Eggs

    12 Easter Eggs in ‘One Piece’ Season 2 Explained

    03/30/2026
    White Fox in Marvel Rivals

    White Fox Bares Her Claws In Her ‘Marvel Rivals’ Debut

    03/23/2026
    Kian's Bizarre B&B

    Want More BTS? Please Watch ‘Kian’s Bizarre B&B’

    03/22/2026
    The Killer But Why Tho 1

    John Woo, The Brotherhood Of Bullets, And Breaking Down His Cinematic Legacy

    03/22/2026
    Lucille in Wuthering Waves 3.2

    ‘Wuthering Waves’ 3.2 Delivers A Great Message, Even As It Overplays Its Hand

    03/20/2026
  • Apple TV
  • K-Dramas
  • Netflix
  • Game Previews
  • Sports
But Why Tho?
Home » Interviews » INTERVIEW: Creating Horror with Bloober Team’s Laura Bernaś

INTERVIEW: Creating Horror with Bloober Team’s Laura Bernaś

Jason PayneBy Jason Payne05/20/20236 Mins ReadUpdated:05/20/2023
Bloober Team — But Why Tho
Share
Facebook Twitter Pinterest Reddit WhatsApp Email

Bloober Team — But Why Tho

We attended Digital Dragons 2023, Poland’s premiere gaming industry conference.  Bloober Team is a developer based in Krakow, Poland, known for Layers of Fear, Observer, and The Medium. With Digitals Dragons taking place in Krakow, it’s only appropriate for one of the biggest developers in the city to be in attendance, especially since the developer has also won awards at previous Digital Dragon events. This year Bloober Team were focused on recruitment as well as panels, like the Science of Horror, which featured their director, Wojciech Piejko, and other professionals talking about what makes a good horror game. We sat down with Laura Bernaś, PR Manager for Bloober Team to discuss what goes into developing a horror game and the company’s future.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
The interview was edited for clarity and length after the transcription.

LAURA BERNAŚ: Bloober Team is in this city (Krakow). We like to say Krakow is the capital of horror in Europe. Those are big words, but we’re all about horror.

BUT WHY THO: I love horror movies, but I’m a big wuss when it comes to horror games. Sometimes it becomes too much, and I have to tap out.

LAURA BERNAŚ: Especially I don’t know if you’ve played VR, but that totally happens. People playing VR need longer breaks because the brain needs a break from immersion.

BUT WHY THO: What VR Projects have you worked on recently?

LAURA BERNAŚ: We’ve done some VR in the past. Layers of Fear was one of them. Coming down the pipeline now is the new version of Layers of Fear for June 15th. And yesterday, we released the demo on Steam…[The demo] is only 15 minutes if you’re fast, but for me, it was like 30 minutes. [The demo] has very cool moments from the game…It’s horror, but it’s not with jump scares. It’s more about the terror, atmosphere, and sound design. It’s composed by the incredible Arkadiusz Reikowski. He’s a very well-known musician and artist from Poland who just won an award yesterday for a different game, BLACKTAIL. He’s very well known [in Poland], so our music and sound design are very great.

BUT WHY THO: I did attend the Science of Horror talk, and it was very interesting that they brought up jump scares being cheap and how [horror] is about building atmosphere and suspense.

LAURA BERNAŚ: Yes, the writer there is from our time. Wojciech [Piejko] is our game director for Observer and The Medium game. He’s a pro when it comes to generating horror.

BUT WHY THO: Another topic of discussion was the difference between developing a horror game and creating a horror film. The developers have less control over how a player experiences the narrative. Can you go into that a bit?

LAURA BERNAŚ: When it comes to games, we like to call it having the power over the decisions that you make. So basically…we like to scare people, not because we are sadists or anything like that, we want to scare people because we want to show them the truth about themselves. Every decision you make in a horror game, lead them, to a better understanding of themselves. When it comes to fear, psychologists say that most people are afraid of what they do not know. So our games work like this. You’re not scared because of the jumpscares, and you’re not scared of those magic tricks that you see everywhere…You’re scared because you don’t know whats in the next corridor or the house that you are entering.

That is the magic that you need to balance in the game. That was something that was mentioned in the panel yesterday. And you need to find the right balance between the deep story, the deep characters, ad the dark side of the human psyche. This balance is so that you don’t make people who are playing the horror games overwhelmed. We don’t want them to say, “Oh I can’t do that because it’s too much for me.”

BUT WHY THO: How do you test out what works? One would assume that the process is different than testing out an adventure game.

LAURA BERNAŚ: The technical aspect is definitely the same as other developers. We do silent reviews, mock reviews, and look at people’s reactions. One time during our event for Blair Witch the game, we created a special dark room to see people’s reactions and how they react [physically]. We connected them to things that to check their heartbeats just to check that reaction. So basically, we just checked the feedback from the players, even on the internet, and streamed everywhere…We try to remember what we learn from talking to people and implement it into our next titles.

Layers of Fear (2023)

BUT WHY THO: So every project builds off of the last?

LAURA BERNAŚ: Oh definitely. Because every horror game is bigger. So basically, like with the new Layers of Fear, we are bringing the franchise back. The first Layers of Fear [game] was in 2016 and was our first psychological horror [game]. That was the moment that [Bloober Team] decided to go with this focus. So now, we are going back to this game and we’re going serious grounding work, you can say. It will be done on Unreal Engine 5; it will be bigger, it will be visually more pleasant, etc. So basically, [now], we’re not doing games just based on story, but we’re balancing between story and action [now], making every game we produce bigger.

BUT WHY THO: So how is your take on Silent Hill going to differ from previous versions?

LAURA BERNAŚ: Actually, we’re trying to stay very true to the original version… There is a lot of this buzz for [Silent Hill 2], and we’re working with Konami, who is the publisher, on the original outcomes.

BUT WHY THO: Do you plan to do any movie adaptations?

LAURA BERNAŚ: We are thinking about going beyond games. We started a cooperation with the American agency called the Creative Arts Agency, CAA…They will help us do something with our games to make them more mainstream in the games. Collaboration with actors and with the movie industry, so we will probably go beyond gaming. But whatever we do, it will be horror.

BUT WHY THO: I’m not sure if it’s a thing [in Poland], but in the US we have the 4DX theaters where the chairs move, and water can get thrown in your face. IS something interactive in the future?

LAURA BERNAŚ: An interactive movie? That would be awesome! You know, we don’t close any doors. Basically, we want to do a lot of stuff besides gaming, but whatever we will do, it will be horror. That’s in our DNA.


Horror gets reimaging with the new Layers of Fear from Bloober Team, releasing on PC, Xbox X|S, and PS5 on June 15th, 2023.

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleCrunchyroll Title Acquisitions Announced at Anime Central
Next Article REVIEW: ‘Hell’s Paradise’ Episode 8 — “Student and Mast”
Jason Payne

Related Posts

Marvel Rivals

Marvel Rivals Devs Discuss Honoring 86 Years of Marvel History And Building Something New

03/26/2026
NINOMAE INA'NIS from hololive EN

‘Drawn To Dawn’ Marks A New Chapter For hololive EN’s Ninomae Ina’nis

03/25/2026
hololive EN Takanashi Kiara

hololive EN’s ‘Drawn to Dawn’ Shows How Far Takanashi Kiara Has Come

03/25/2026
Bellwright promo image from Snail Games

Bellwright Dev Shares Plans For Its Future In Early Access And How It Became A Sim Game

03/23/2026
Where Winds Meet promo image from Netease

‘Where Winds Meet’ Devs Prove the Universality Of Chinese Stories Through Wuxia

03/23/2026
ID@Xbox promotional image from Xbox

ID@Xbox’s Chris Charla Highlights International Game Dev And The Importance of Discoverability

03/17/2026

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
Journal with Witch Season 1
10.0
Anime

REVIEW: ‘Journal With Witch’ Enchants With Intoxicating Empathy

By Allyson Johnson03/31/2026

Journal with Witch is an all-timer, exploring the profound experiences of loss, connection, and discovering yourself through times of change.

Elder Scrolls Online - Dawn and Dusk Previews

The Elder Scrolls Online 2026 Seasons Direct Promises More Creative Freedom

By Matt Donahue03/31/2026

Elder Scrolls Online is shaking up its approach to seasons with Season Zero: Dawn and Dusk – and pushing players back into exploration and discovery.

The Super Mario Galaxy Movie
5.0
Film

REVIEW: ‘The Super Mario Galaxy Movie’ Is An Extremely Messy Celebration

By James Preston Poole03/31/2026

The Super Mario Galaxy Movie is a bit of a mess, prioritizing lavish visuals and a critical mass of references over telling a coherent story. 

Secrets of Strixhaven But Why Tho Previews

Secrets of Strixhaven Debut Sends Magic the Gathering Players To School

By Travis Hymas03/31/2026Updated:03/31/2026

Secrets of Strixhaven reveals even more about the school, the plane it resides on, and the larger Magic the Gathering multiverse.

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2026 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here