Close Menu
  • Support Us
  • Login
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    Kiki's Delivery Service

    ‘Kiki’s Delivery Service’ Offers a Profound Understanding of Burnout and Depression

    03/13/2026
    Jake Connelly Raising Cane's

    ‘Stranger Things’ Star Jake Connelly Serves Up Box Combos To Fans At Plano, Texas Raising Cane’s Commercial Shoot

    03/12/2026
    World of Warcraft Midnight screenshot

    We Need To Talk About World of Warcraft Midnight’s Sloppy Early Access Launch

    03/03/2026
    Wuthering Waves 3.1 Part 2 Luuk

    ‘Wuthering Waves’ 3.1 Part 2 Brings Confrontation, Character, And Incredible Cinematography

    03/02/2026
    Journal with Witch

    ‘Journal With Witch’ Achieves Catharsis Through Compassion

    02/25/2026
  • Apple TV
  • K-Dramas
  • Netflix
  • Game Previews
  • Sports
But Why Tho?
Home » Nintendo Switch » REVIEW: Even At Your Lowest, ‘Smile For Me’ (Switch)

REVIEW: Even At Your Lowest, ‘Smile For Me’ (Switch)

Katherine KongBy Katherine Kong04/21/20234 Mins Read
Smile For Me — But Why Tho
Share
Facebook Twitter Pinterest Reddit WhatsApp Email

Smile For Me — But Why Tho

Turning heads and frowns upside down, Smile For Me finally makes its way onto consoles after its successful debut on PC. Developed by LimboLane and published by LimboLane and Serenity Forge, Smile For Me is a first-person point-and-click adventure game that aims to make players smile in a setting that feels uncertain.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Happiness comes and goes. The whites of our smiles begin to hide behind pursed lips. Sometimes, our troubles stretch over long periods of time. And all we want, all we desire, is to find a solution to absolve us of our innermost turmoil and smile again. In Smile For Me, we play as a young florist who finds himself at a place called The Habitat. Created by Dr. Habit, it is a place “for all you’re happiness needs.” Afterall, Dr. Habit wants nothing more than to see the world be a happier place full of brimming smiles. Housing few rules, The Habitat only seeks those who are sad and asks any frowns to be held until the day of the Big Event.

Much of your time at The Habitat is spent getting to know your fellow Habitants and trying to make them happy. Along the way, players slowly uncover Dr. Habit’s past, which further details his reasoning for creating such a place. As a silent protagonist, nods and head shakes serve as our only form of communication. Correspondingly, it continues conversations and initiates quests given by residents. 

In its ported PlayStation and Switch versions, players are able to utilize motion controls for the gestures. For the Nintendo Switch, tilting the handheld up and down grants a nod, and side-to-side registers as a shake. This vital mechanic translates over to motion controls fairly well and highlights the unique whimsy of character interactions. For those wary of getting motion sickness or just don’t enjoy motion controls, don’t frown. Players can opt to execute gestures manually and turn off motion control in settings at any time. 

Smile For Me — But Why Tho

Quests are given by the Habitants. The quests are puzzles and have only a couple of challenging ones. Some are simple like smothering pickle juice all over a character per request. Others require a bit of backtracking or specific timing. As someone who does not find joy in extensive backtracking, it didn’t drag or feel too repetitive. The areas are small and player movement feels quick and fluid. Plunging down stairwells and rooftops with no fall damage, I would sometimes catch myself zooming through quest lines impatiently wanting to see how it all unfolds.

Smile For Me runs like a fever dream. Puppet work, real-world images like flowers, and colored pencil-styled animation are some artistic applications that draw you into a world that feels unhinged. Dr. Habit’s VHS-recorded segments, with his slowed and reverb gibberish speech, best encapsulate the atmosphere of the game. It is a visual mixed-media collage environment that combines 2D and 3D elements and creates a unique player experience.

Affirmations plaster the walls that border on propaganda and surveillance cameras can be spotted around. The anxious uncertainty can be felt as players explore an ever-so-present juxtaposition world that is cheery and stagnate. Again, there are only a few rules, but players will be quickly reminded not to break them. 

While the game delivered with its unique presentation, I craved more depth elsewhere. Often, I found myself wanting more from the Habitants. I wanted them to breathe. I wanted some sort of compelling development. While misery loves company, there was too much company. Perhaps it was the amount of Habitants and allotted time that barred itself from creating some sort of deeper emotional attachment. While I was able to make them happy, the time spent with each resident was fleeting. Some quests felt like a quick victory that lacked purpose in the bigger story at play: the story of Dr. Habit and how we choose to face our sadness.

Sadness wears differently on everyone. Some dig deeper roots and require work to uproot ourselves. While Smile For Me had me grinning for its off-beat visuals and world, ultimately I could only offer a half-quirked smile by the end.

Smile For Me will release on PlayStation, Nintendo Switch, and Xbox on April 24.

Smile For Me
  • 6.5/10
    Rating - 6.5/10
6.5/10

TL;DR

While Smile For Me had me grinning for its off-beat visuals and world, ultimately I could only offer a half-quirked smile by the end.

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleBecome Humanity’s Salvation In Hope’s End
Next Article REVIEW: ‘A Tourist’s Guide To Love’ Keeps The Guidebook But Uses It Well
Katherine Kong
  • X (Twitter)
  • Instagram

Former horror game lover turned softie. When not shootin’ and lootin’ can be found on the couch binge-watching K-dramas and cooking shows.

Related Posts

BlazeBlue Entropy Effect X
8.0

REVIEW: ‘BlazBlue Entropy Effect X’ Dives Deep Into Customization And Stylish Action

02/15/2026
Rune Factory: Guardians of Azuma keyart
9.0

REVIEW: ‘Rune Factory: Guardians of Azuma’ Has Something For Everyone

06/02/2025
Xenoblade Chronicles X: Definitive Edition
8.0

REVIEW: ‘Xenoblade Chronicles X: Definitive Edition’ Is An Impressive But Imperfect Remaster

03/26/2025
Hello Kitty Island Adventure (Nintendo Switch)
9.5

REVIEW: ‘Hello Kitty: Island Adventure’ Brings A Big Smile To The Switch

01/30/2025
Worlds of Aria
9.0

REVIEW: ‘Worlds Of Aria’ Is A Whimsical Tabletop Adventure (Switch)

01/23/2025
Donkey Kong Country Returns HD
6.0

REVIEW: ‘Donkey Kong Country Returns HD’ Is Just Enough (Switch)

01/20/2025

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
Mohan in The Pitt Season 2 Episode 10
9.5
TV

RECAP: ‘The Pitt’ Season 2 Episode 10 – “4:00 P.M.”

By Katey Stoetzel03/12/2026Updated:03/12/2026

The Pitt Season 2 Episode 10 showcases great character dynamics who’s tensions have been bubbling beneath the surface all season.

That Night Cris, Elana, and Paula
9.0
TV

REVIEW: ‘That Night’ (2026) Is An Incredible Exploration Of Family, Trauma, And Murder

By Charles Hartford03/09/2026

That Night looks at a fateful choice and the repercussions of it through the lens of several family members and explores their trauma.

Caitriona Balfe and Sam Heughan in Outlander Season 8 Episode 1
7.0
TV

RECAP: ‘Outlander’ Season 8 Episode 1 — “Soul Of A Rebel”

By Claire Di Maio03/08/2026Updated:03/08/2026

It’s the final season of Outlander, and Outlander Season 8 Episode 1 won’t let you forget it, but it makes sure you are caught up to speed.

Ninja Gaiden 4: The Two Masters DLC
7.0
PC

DLC REVIEW: ‘Ninja Gaiden 4: The Two Masters’ Provides A Serviceable Experience

By Abdul Saad03/11/2026

Ninja Gaiden 4: The Two Masters is a good DLC that offers a decent amount of content, despite its incredibly short length and lackluster narrative.

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2026 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here