Close Menu
  • Support Us
  • Login
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    One Piece Season 2 Easter Eggs

    12 Easter Eggs in ‘One Piece’ Season 2 Explained

    03/30/2026
    White Fox in Marvel Rivals

    White Fox Bares Her Claws In Her ‘Marvel Rivals’ Debut

    03/23/2026
    Kian's Bizarre B&B

    Want More BTS? Please Watch ‘Kian’s Bizarre B&B’

    03/22/2026
    The Killer But Why Tho 1

    John Woo, The Brotherhood Of Bullets, And Breaking Down His Cinematic Legacy

    03/22/2026
    Lucille in Wuthering Waves 3.2

    ‘Wuthering Waves’ 3.2 Delivers A Great Message, Even As It Overplays Its Hand

    03/20/2026
  • Apple TV
  • K-Dramas
  • Netflix
  • Game Previews
  • Sports
But Why Tho?
Home » PC » REVIEW: ‘Kitsune Zero’ Offers Zero Originality (PC)

REVIEW: ‘Kitsune Zero’ Offers Zero Originality (PC)

Justin HeitmanBy Justin Heitman09/14/20225 Mins ReadUpdated:09/14/2022
Kitsune Zero
Share
Facebook Twitter Pinterest Reddit WhatsApp Email

Kitsune Zero

Coinciding with the 2020 election, Kitsune Games rose to moderate popularity when the tiny studio released Super Bernie World—a Super Mario World clone endorsing Bernie Sanders—for absolutely no cost. The success of their hilarious and easy-to-play breakthrough title laid a clear foundation for its DLC, Kitsune Zero, which attempts to make improvements upon their classic platforming formula. Notable differences in Kitsune Zero include an overarching story complete with voice acting, a larger variety of levels, and brand new obstacles and enemies. For better and worse, Kitsune Games embraces all of their new ideas while building upon their old ones.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Kitsune Zero’s storyline is brief and feels like it has the potential for some serious character development and world-building. The story centers on Yumi, a young adventurer that fights an evil ogre overlord as she tries to save her boyfriend. There are brief moments where characterization and themes have sudden budding moments of depth, but the game never takes itself seriously enough to expand these ideas into something more intriguing. For example, there are only a couple of moments where Yumi expresses self-awareness about how most adventures center on men fighting for a princess’s safety; in this story, the gender roles have swapped. In response, the next character will say something completely unrelated to keep the narrative moving. Each line of dialogue effectively dismisses any potential humor or clever idea that came before it, making the story basic and forgettable. 

The characters in Kitsune Zero, including the narrator, are brought to life by voice acting that borders on being offensive. Overall, the story plays out like a children’s fairy tale, and it would have felt much more organic to keep the characters’ voices realistic or somber, as though reading a book to an infant. Instead, each character becomes a caricature of Japanese culture through comical and overly-enthusiastic voice acting. If the intention was to emulate anime, Kitsune Zero has missed the mark. At one point, after discussing vengeance and battling, Yumi abruptly becomes condescending to her enemy in an obnoxious baby voice. Characters constantly contradict the tone of the dialogue and scene in this way.

Even with all these areas for improvement, the primary concern with Kitsune Zero is that it is far too derivative of Super Bernie World. In fact, the primary twelve levels are completely identical in the two games; they’re essentially the same experience with different skins and themes. Unfortunately, it isn’t until the first twelve levels are complete that players can experience something fresh, and these first dozen levels come with the same baggage and problematic controls as Super Bernie World, which is still free on Steam. 

Because of its problematic controls, players will often doubt themselves and the integrity of the level design. For a platforming game to be effective, the developer should build trust with the player through solid, responsive controls and level design that is initially forgiving but increasingly difficult to master. Kitsune Games has provided neither of these experiences with this title. Every jump the player makes has to be with absolute certainty; otherwise, the character will hit their head and come to an abrupt halt mid-air. After each time the character lands, it’s important to wait a second before making the next jump. Otherwise, the button input may not register. The level design too often forces players to make blind jumps that result in death. In the middle of world four, there is a sudden difficulty spike. After a couple of intense levels, the game provides brand new bonus levels, but there is no longer a story associated with the progression. As distracting and weird as the story was, it still provided motivation to make progress.

New enemies, such as sword-throwing samurai based on Super Mario’s hammer brothers, make an appearance. Enemies are clearly derived from Mario but are mostly unfun. Sword throwing is predictable, whereas the hammer brothers offered much more challenge; Goombas and Koopa Troopas will hoist Mario higher after jumping on them, whereas every enemy in Kitsune simply plummets after being bounced upon. Perhaps the biggest issue of all is the unpredictable hitboxes in Kitsune’s adventure. Jumping on top of a character even a pixel off will result in death, ultimately creating a frustrating experience.

Where Kitsune Zero shines is its art direction and character design. Characters are modeled after figures in Japanese folklore. Yumi is obviously based on a kitsune, a type of fox that possesses paranormal abilities. The enemies are modeled after various offenders in Japanese folklore, such as Oni, a kind of ogre or troll. The faithfulness to folklore and presentation of the characters is quite charming and may even be enough to keep some players engaged for multiple playthroughs. Backgrounds are vibrant and dynamic, much like some of the best games of the SNES era. Color palettes for each world complement each other well and help players feel like they’re genuinely playing through distinct parts of these characters’ universe. Clouds complete with facial expressions that are dependent on the tone of the story will move around and behind obstacles in the foreground. Altogether, the game’s visuals are worth appreciating, but they’re not enough to make the entire experience worthwhile. 

Kitsune Zero is hitting the market just before its sequel, Kitsune Tails. The DLC is a blatant attempt at marketing its characters prior to a larger release and mostly fails in the process. Despite the thoughtless dialogue, frustrating controls, and lack of originality, the developers have at least put consideration into their art direction. PC gamers itching for a platformer might take an interest in Kitsune Zero, but until its publisher provides some polish, most people would be better off waiting for Kitsune Games’ next release. 

Kitsune Zero releases September 12 on PC.

Kitsune Zero
  • 5.5/10
    Rating - 5.5/10
5.5/10

TL;DR

Kitsune Zero is hitting the market just before its sequel, Kitsune Tails. The DLC is a blatant attempt at marketing its characters prior to a larger release and mostly fails in the process. Despite the thoughtless dialogue, frustrating controls, and lack of originality, the developers have at least put consideration into their art direction.

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleMy Hero Academia Game Adds Hawks and Tag Team Battle Mode
Next Article CO-OP REVIEW: ‘Splatoon 3’ Excels in its Multiplayer
Justin Heitman

    Justin is an educator and musician with a love for analyzing literature and culture. After achieving his degree in English Education and Speech Communication, he became a champion in competitive Super Mario Bros. competitions. Other than gaming and reading, he travels and goes rock climbing for fun.

    Related Posts

    A demon hunter in World of Warcraft: Midnight
    8.0

    REVIEW: ‘World of Warcraft: Midnight’ Is A Top 5 Expansion With Weak Open-World Content

    03/19/2026
    Kliff in Crimson Desert promotional image from Pearl Abyss
    9.0

    REVIEW: ‘Crimson Desert’ Is Ambition That Pays Off

    03/18/2026
    Ninja Gaiden 4: The Two Masters DLC
    7.0

    DLC REVIEW: ‘Ninja Gaiden 4: The Two Masters’ Provides A Serviceable Experience

    03/11/2026
    Fatal Frame II Crimson Butterfly REMAKE
    5.5

    REVIEW: ‘FATAL FRAME II: Crimson Butterfly REMAKE’ Rebuilds A Classic Into Something Dull

    03/09/2026
    Age of Wonders 4: Rise from Ruin
    8.0

    DLC REVIEW: Age of Wonders 4: Rise From Ruin Takes Players To The Desert.

    03/09/2026
    PARANORMASIGHT: The Mermaid's Curse
    8.5

    REVIEW: ‘PARANORMASIGHT: The Mermaid’s Curse’ Is A Fantastic Visual Novel Thriller

    02/17/2026

    Get BWT in your inbox!

    Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
    Click Here
    TRENDING POSTS
    Still from Outlander Season 8 Episode 4
    9.0
    TV

    RECAP: ‘Outlander Season 8 Episode 4’ — “Muskets, Liberty, and Sauerkraut”

    By Claire Di Maio03/29/2026

    No one on this show ever really stays put, and Outlander Season 8 Episode 4, “Muskets, Liberty, and Sauerkraut,” is no exception.

    Hell's Paradise Season 2 Episode 12
    7.5
    Anime

    REVIEW: ‘Hell’s Paradise’ Season 2 Episode 12 – “Endings and Beginnings”

    By Allyson Johnson03/30/2026Updated:03/30/2026

    Hell’s Paradise Season 2 Episode 12 is a strong finale that highlights the pervasive sense of impending doom due to the arrival of Shugen and Shija.

    Brianna and Connor in Love Is Blind Season 10
    6.5
    TV

    REVIEW: ‘Love Is Blind’ Season 10 Is A Step Back For The Series

    By LaNeysha Campbell03/14/2026

    Devonta’s reunion bombshell, Chris’s apology tour, and the couples who made it to the altar, here’s how Love Is Blind Season 10 really ended.

    Steve Carell in Rooster Episode 4
    8.5
    TV

    REVIEW: ‘Rooster’ Episode 4 — “Angry, Like An Angry Person”

    By Sarah Musnicky03/29/2026

    Rooster Episode 4 dives deep into the topic of authenticity, making great use of all of its character in dissecting a surprisingly difficult topic.

    But Why Tho?
    Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
    • CONTACT US
    • ABOUT US
    • PRIVACY POLICY
    • SUBSCRIBE TO OUR NEWSLETTER
    • Review Score Guide
    Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
    Written Content is Copyright © 2026 But Why Tho? A Geek Community

    Type above and press Enter to search. Press Esc to cancel.

    But Why Tho Logo

    Support Us!

    We're able to keep making content thanks to readers like YOU!
    Support independent media today with
    Click Here