Close Menu
  • Support Us
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    Sunderfolk Phone Players

    10 ‘Sunderfolk’ Tips To Help You And Your Party Thrive

    05/02/2025
    Bob in Thunderbolts But Why Tho

    ‘Thunderbolts*’ Visualizes Depression As Only A Superhero Movie Can

    05/02/2025
    Games to Play After Expedition 33

    5 Games to Play After Beating ‘Clair Obscur: Expedition 33’

    05/01/2025
    Lily James in Cinderella (2015)

    ‘Cinderella’ (2015) 10 Years Later: Disney’s Live-Action Jubilant Peak

    04/28/2025
    One of the spirits seen in Grave Encounters

    ‘Grave Encounters’ Is Still One Of The Best Found Footage Horror Films

    04/26/2025
  • GDC
  • K-Dramas
  • Netflix
  • Switch 2
  • MCU
But Why Tho?
Home » Image Comics » REVIEW: ‘DIE,’ Issue #16

REVIEW: ‘DIE,’ Issue #16

Max FunkeyBy Max Funkey05/08/20214 Mins Read
Die #16
Share
Facebook Twitter Pinterest Reddit WhatsApp Email

Die #16

DIE #16 is published by Image Comics. It comes from the creative team of writer Kieron Gillen, artist Stephanie Hans, and letterer Clayton Cowles. The chase to stop the dice has begun. With the party’s failure to prevent the forging of a new Die, they must now venture forth into the unknown. This issue begins with the party sailing the high seas. As the search for a fabled island hidden in the center of the ocean draws on, Ash ruminates. She thinks back on her son August and how proud she is of him.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

The rest of the party, however, is struggling to keep themselves together. Matt has stepped up as the leader even as he struggles with his own emotional burdens. But before the group can dwell too much on their trauma, they arrive at the mysterious island. As they depart, the strange and eerie people of the island gather around them but keep their distance. Confused, the group splits themselves once more. But the quest to save Earth holds great dangers and horrors beyond what even the bleakest of the party member’s imaginations can conjure.

As the series enters what feels like its last stretch with DIE #16, I am amazed at how consistently excellent it remains. Gillen masterfully navigates between fantasy structure, literary reference, emotional storytelling, and RPG tropes. This issue manages to combine all of those things and highlight why this series remains my favorite fantasy comic on shelves. The best way to showcase how good a job Gillen is doing is to look at the first thing the characters do once they reach the island.

They all know that splitting the party is a bad idea, but they do so regardless. They do it anyway because they’re about to delve into the final dungeon. If you’re about to enter the final dungeon in an RPG, you have a couple of things to take care of first. You have to grind resources to make sure you’re all stocked up, and you have to complete side quests. This structure shouldn’t work in a serialized comic form. Grinding is the blandest aspect of playing, and side quests provide character moments at the cost of the overarching narrative. But thanks to Gillen’s prowess, we see all of that happen, and not only does it feel justified, but it also feels natural.

Meanwhile, Hans’ art is consistently excellent, and this issue gives her a great deal of variety to play with. Whether she is drawing a ship crashing over roaring waves or a foggy wilderness, she perfectly captures the scene. You can almost hear the sounds of the ocean and the creaking wood of the ship on the first page. And her coloring work maintains a high standard. The party themselves are often shown in various reds, which helps the reader feel the tension between them all. Once they make landfall, more blues and greys enter the palette, but the red remains, a constant reminder of their contempt for one another.

The letters from Cowles are similarly great. The placement of the bubbles is always out of the way and helps emphasize the artwork. The use of varying colors and styles also makes reading panels more engaging.

Overall, DIE #16 is a masterstroke. The references, the story, and the visuals are all among the finest I’ve seen in a comic series. Gillen’s storytelling is immensely clever and should be applauded for maintaining such a high degree of quality over 16 issues. I cannot wait to see what will happen next, and if you’ve been following along with this series, this issue can’t be missed.

DIE #16 is available wherever comics are sold.

DIE #16
5

TL;DR

he references, the story, and the visuals are all among the finest I’ve seen in a comic series. Gillen’s storytelling is immensely clever and should be applauded for maintaining such a high degree of quality over 16 issues.

  • Buy Now via ComiXology

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleADVANCED REVIEW: ‘Hell’s Paradise: Jigokuraku,’ Volume 8
Next Article REVIEW: ‘The Mighty Ducks: Game Changers,’ Episode 7 – “Pond Hockey”
Max Funkey
  • X (Twitter)

Librarian, Dungeon Master, and Video Gamer. I love reading, learning, teaching, and, honestly, I'm always just happy to be here.

Related Posts

Tenement #1- But Why Tho

REVIEW: ‘Tenement,’ Issue #1

06/23/2023
Battle Chasers #10- But Why Tho

REVIEW: ‘Battle Chasers,’ Issue #10

06/14/2023
I Hate This Place #9

REVIEW: ‘I Hate This Place,’ Issue #9

06/07/2023
Almighty #5

REVIEW: ‘Almighty,’ Issue #5

06/07/2023
Almighty #4

REVIEW: ‘Almighty,’ Issue #4

05/03/2023
I Hate This Place #8

REVIEW: ‘I Hate This Place,’ Issue #8

05/03/2023
TRENDING POSTS
The Eternaut promotional image from Netflix
8.5
TV

REVIEW: ‘The Eternaut’ Is Another International Sci-Fi Hit

By Kate Sánchez05/03/2025

The Eternaut tackles genre staples through an Argentine lens and winds up being one of the best sci-fi series on Netflix.

Hen in 9-1-1 Season 8 Episode 16
8.5
TV

RECAP: ‘9-1-1’ Season 8 Episode 16 — “The Last Alarm”

By Katey Stoetzel05/01/2025Updated:05/03/2025

9-1-1 Season 8 Episode 16 is an emotional ringer, perfectly setting the tone for what 9-1-1 can look like without Bobby Nash.

Jeanne Goursaud as Sarah in Netflix Original Film The Exterritorial
7.0
Film

REVIEW: ‘Exterritorial’ Is A Netflix Action Movie Worth Watching

By Kate Sánchez05/03/2025Updated:05/03/2025

Exterritorial scratches that mid-budget action itch that is finally starting to come into focus in the action landscape again.

Ellie and Dina in The Last of Us Season 2 Episode 4 on MAX
6.0
TV

REVIEW: ‘The Last of Us’ Season 2 Episode 4 — “Day One”

By Kate Sánchez05/05/2025

The issue is that The Last of Us season 2 Episode 4 feels like a video game, and not in a good way, and not one that sticks.

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2025 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here