Close Menu
  • Support Us
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    Sunderfolk Phone Players

    10 ‘Sunderfolk’ Tips To Help You And Your Party Thrive

    05/02/2025
    Bob in Thunderbolts But Why Tho

    ‘Thunderbolts*’ Visualizes Depression As Only A Superhero Movie Can

    05/02/2025
    Games to Play After Expedition 33

    5 Games to Play After Beating ‘Clair Obscur: Expedition 33’

    05/01/2025
    Lily James in Cinderella (2015)

    ‘Cinderella’ (2015) 10 Years Later: Disney’s Live-Action Jubilant Peak

    04/28/2025
    One of the spirits seen in Grave Encounters

    ‘Grave Encounters’ Is Still One Of The Best Found Footage Horror Films

    04/26/2025
  • GDC
  • K-Dramas
  • Netflix
  • Switch 2
  • MCU
But Why Tho?
Home » Nintendo Switch » REVIEW: ‘Tiny Metal: Full Metal Rumble’ a charming game with strategic depth (Switch)

REVIEW: ‘Tiny Metal: Full Metal Rumble’ a charming game with strategic depth (Switch)

Charles HartfordBy Charles Hartford07/18/20197 Mins ReadUpdated:05/25/2022
BBCBB5FF 8F2E 4C43 AEBC CC7D5B75977B
Share
Facebook Twitter Pinterest Reddit WhatsApp Email

Tiny Metal: Full Metal Rumble

Tiny Metal: Full Metal Rumble, a deep turn-based military strategy game with enough units, special abilities, and tactics packed in to keep even the most veteran strategist coming back for more is developed and published by Area 35. Ever since I got an early look at the game this past PAX East I’ve been looking forward to getting my hands on the final build. I’m pleased to say that Tiny Metal: Full Metal Rumble didn’t disappoint. It scratches a turn-based itch I’ve had for a while, even where other recent entries into the genre, such as this past February’s Wargroove, failed to satisfy.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

The Campaign of Tiny Metal: Full Metal Rumble contains 39 missions, of various size and difficulty. The story falls into the category of good enough. While most moments serve simply as an excuse for why the next battle is happening, there are a couple of genuinely nice scenes where the characters shed their predominantly goofy facades and become a little bit more. Though not much.

During the course of the campaign, the player controls armies representing several different factions. The only real difference between these factions is their commanders. Commanders have both passive and activated abilities the player can utilize in their road to victory. Passive abilities fall into the categories of either affecting the cost of a unit or improving a unit’s stats. The activated abilities are larger stat buffs that sync up with the passives. Example: A commander’s passive makes mecha units cheaper to build, and their activated ability might make them move faster, and hit harder, for a turn. Many missions give the player the option of choosing between two, or more, commanders, furthering the ability to customize their play experience.

The moment to moment gameplay in Tiny Metal: Full Metal Rumble is exactly what veterans of the genre would expect. While advancing across a map shrouded in the “fog of war” players must balance their efforts between capturing cities to improve their income, destroying enemy units, and pursuing whatever that mission’s particular objective is. To further add some voluntary difficulty each mission also has three special challenges assigned to it. These range from completing the mission in so many turns, only recruiting infantry units, not losing a single unit, and a host of others.

My only small complaint with how the objectives are presented in the game is that while playing the game the victory options of destroying all enemy units and destroy enemy HQ are always listed. This is a problem for me because there are several missions where these objectives are simply impossible. And while I learned quickly enough to ignore their presence it seemed like a very sloppy bit of game design.

My only significant complaint with Tiny Metal: Full Metal Rumble comes with its line of sight system. The ability to see into trees or city squares feels far too restrictive. Often times the only way to see in them at all is to have a unit adjacent to them. While there is a unit that lets the player see enemies that there is no line of to making a line of sight this tight can be frustrating. Especially during missions where there is only a small number of units under the player’s control.

Tiny Metal: Full Metal Rumble also brought several new mechanics I had not experienced before that gave the game more tactical depth, and a bit more character. The new commands Focused Fire and Assault change up the gameplay noticeably. Focus Fire rewards the player for thinking a little bit ahead, allowing several units to attack simultaneously. This mitigates the damage a stronger unit may have been able to deal out if it had been attacked several times by each unit individually. Assault allows a unit to push an enemy back a square. This is useful for stopping the capture of cities or setting an enemy up for a bigger attack. The drawback though is that the enemy will get to shoot the assaulting unit before it gets attacked. So the attacker must survive that in order to push the enemy back.

Perhaps my favorite aspect of Tiny Metal: Full Metal Rumble’s gameplay is the presence of character units. These units are not constructed at a factory but are called in from special com towers that appear on many of the maps. These units are special for two reason. They often have special abilities other units of their type lack. For example: one character unit that was in a scout vehicle, along with the usual anti-infantry gun, sported a missile for damaging tanks. The best thing about them though is their experience carries from battle to battle.

Whenever a unit in Tiny Metal: Full Metal Rumble damages an enemy it gains experience. With experience units gain promotions which improve their stats. Normally a unit starts a mission with no ranks. However, characters keep any previous experience gained allowing them to become truly powerful figures on the battlefield. And they are completely optional to use. So those seeking a tougher challenge can simply not call on them.

There is also a world map the player can explore between missions. The purpose of this is to discover caches of coins and map packs that can be purchased in the shop. These map packs are used in the skirmish mode and are gotten only through gameplay. No microtransactions. Along with the caches players find, coins are also earned at the end of each mission. The better you play, the more coins you earn. By about mid-way through the campaign I had the vast majority of content unlocked. Skirmish mode games take the same form as the campaign, just without the narrative trappings. Maps of various sizes, number of opponents, and terrain types are present for a player to choose from. Couple this with online multiplayer, and the lengthy campaign, and there is no shortage of tactical challenges for die-hard commanders to cut their teeth on.

Tiny Metal: Full Metal Rumble

The graphics in Tiny Metal: Full Metal Rumble are a charming mix of style and practicality. Your armies move about three-dimensional maps passing through cities, forests and mountains. And if the 3D visuals ever become a bit too busy the player can easily adjust the camera to a completely top-down view to simplify the tactical situation.

Unit design in Tiny Metal: Full Metal Rumble is also wonderfully done. I rarely got one unit confused for another and animations were smooth and pleasant to watch. My only complaint with the unit design is in their audio. Whenever units are given a command they bark out one of several lines. While most of these are various ways of saying “ok” some of these lines devolve into fairly cringy sayings that get repeated far too frequently. The worst offender was the standard Metal(tank) unit. Whenever ordered to attack a unit it would deal overwhelming damage to the statement “Wham, bam,(cannon fires) thank you ma’am” would be heard. Luckily these audio lines can be turned off, or changed to a different langue.

In the end I have appreciated my time with Tiny Metal: Full Metal Rumble, and expect I will continue to as I return from time to time to knock out a quick mission here or there. With the depth of strategy, and wide array of missions to choose from, there is plenty of fun to be found in this not so tiny entry into the turn-based strategy genre.

Tiny Metal: Full Metal Rumble is available now on Nintendo Switch and PC.

Tiny Metal: Full Metal Rumble
  • 8/10
    Rating - 8/10
8/10

TL; DR

I have appreciated my time with Tiny Metal: Full Metal Rumble…with the depth of strategy, and wide array of missions to choose from, there is plenty of fun to be found in this not so tiny entry into the turn-based strategy genre.

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleREVIEW: ‘Captain Marvel’ Issue #8
Next Article REVIEW: ‘Attack on Titan 2: Final Battle’ is a Near Perfect Expansion (PS4)
Charles Hartford
  • X (Twitter)

Lifelong geek who enjoys comics, video games, movies, reading and board games . Over the past year I’ve taken a more active interest in artistic pursuits including digital painting, and now writing. I look forward to growing as a writer and bettering my craft in my time here!

Related Posts

Xenoblade Chronicles X: Definitive Edition
8.0

REVIEW: ‘Xenoblade Chronicles X: Definitive Edition’ Is An Impressive But Imperfect Remaster

03/26/2025
Hello Kitty Island Adventure (Nintendo Switch)
9.5

REVIEW: ‘Hello Kitty: Island Adventure’ Brings A Big Smile To The Switch

01/30/2025
Worlds of Aria
9.0

REVIEW: ‘Worlds Of Aria’ Is A Whimsical Tabletop Adventure (Switch)

01/23/2025
Donkey Kong Country Returns HD
6.0

REVIEW: ‘Donkey Kong Country Returns HD’ Is Just Enough (Switch)

01/20/2025
Top Games of 2024 - Balatro
9.0

REVIEW: ‘Balatro’ Is A Dopamine Trip (Switch)

12/20/2024
Mario & Luigi: Brothership
7.0

REVIEW: ‘Mario & Luigi: Brothership’ Is An Exciting Adventure (Switch)

11/13/2024
TRENDING POSTS
The Eternaut promotional image from Netflix
8.5
TV

REVIEW: ‘The Eternaut’ Is Another International Sci-Fi Hit

By Kate Sánchez05/03/2025

The Eternaut tackles genre staples through an Argentine lens and winds up being one of the best sci-fi series on Netflix.

Hen in 9-1-1 Season 8 Episode 16
8.5
TV

RECAP: ‘9-1-1’ Season 8 Episode 16 — “The Last Alarm”

By Katey Stoetzel05/01/2025Updated:05/03/2025

9-1-1 Season 8 Episode 16 is an emotional ringer, perfectly setting the tone for what 9-1-1 can look like without Bobby Nash.

Jeanne Goursaud as Sarah in Netflix Original Film The Exterritorial
7.0
Film

REVIEW: ‘Exterritorial’ Is A Netflix Action Movie Worth Watching

By Kate Sánchez05/03/2025Updated:05/03/2025

Exterritorial scratches that mid-budget action itch that is finally starting to come into focus in the action landscape again.

Will Forte and Tina Fey in The Four Seasons on Netflix
9.0
TV

REVIEW: ‘The Four Seasons’ Is As Relatable As It Is Messy

By Kate Sánchez05/03/2025

The Four Seasons is a romantic comedy, a dramedy, and the perfect love story for those who have been with our partners for a long time.

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2025 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here