Interviews
Little Goody Two Shoes bridges beauty and horror, embodying the nostalgia of 90s bi-shoujo anime. We spoke with AstralShift about the game.
We got to sit down with World of Warcraft Classic Assistant Lead Classic Designer and Game Producer to talk about Cataclysm Classic, Season of Discovery, and more
We got to sit down with Warcraft’s Associate Design Director and Lead World Artist to talk about The War Within.
We spoke with General Manager of Warcraft, John Hight, about how the core of Warcraft is grown and its future safeguarded.
We spoke with Associate Game Director, Joe Piepiora, and Production Director, Tiffany Wat, about Diablo 4 Vessel of Hatred and more.
Nimble Giant and Paradox Interactive’s Star Trek: Infinite boldly goes where no Star Trek game has gone before: into grand strategy.
We spoke with Remedy’s Sam Lake and Kyle Rowley about continuing a legacy 13 years later, Saga Anderson, and horror in Alan Wake II.
We got the chance to talk with Appendage director Anna Zlokovic about her film, growth, and choosing practical effects for the film.
We spoke with director Sean King O’Grady about the film, the choice to make everything real, and where the film takes place in the future.
We discuss the creative process behind Assassin’s Creed Mirage with Lee Majdoub, the voice of Basim, and narrative director Sarah Beaulieu.
TRENDING POSTS
We spoke with Ovidio Cartagena about Magic: The Gathering’s Nuestra Magia Secret Lair drop, its impact, and the real treasure within.
This year at PAX West we had the opportunity to speak with Naoki Yoshida about his past, future, and how to stand out as a developer today.
WoW Sr. Producer and Asst. Lead Quest Designer address The War Within 11.2’s Manaforge Omega, Reshii Wrap rewards, and Mythic+ balancing.