Interviews
Ovidio Cartagena speaks on The Lost Caverns of Ixalan and what it means to represent Latin America in Magic: The Gathering.
From Amazon Studios, Emerald Fennell ‘s sophomore film, Saltburn, is a story of power, desire, and exploiting it all.
Little Goody Two Shoes bridges beauty and horror, embodying the nostalgia of 90s bi-shoujo anime. We spoke with AstralShift about the game.
We got to sit down with World of Warcraft Classic Assistant Lead Classic Designer and Game Producer to talk about Cataclysm Classic, Season of Discovery, and more
We got to sit down with Warcraft’s Associate Design Director and Lead World Artist to talk about The War Within.
We spoke with General Manager of Warcraft, John Hight, about how the core of Warcraft is grown and its future safeguarded.
We spoke with Associate Game Director, Joe Piepiora, and Production Director, Tiffany Wat, about Diablo 4 Vessel of Hatred and more.
Nimble Giant and Paradox Interactive’s Star Trek: Infinite boldly goes where no Star Trek game has gone before: into grand strategy.
We spoke with Remedy’s Sam Lake and Kyle Rowley about continuing a legacy 13 years later, Saga Anderson, and horror in Alan Wake II.
We got the chance to talk with Appendage director Anna Zlokovic about her film, growth, and choosing practical effects for the film.
TRENDING POSTS
We spoke with Ovidio Cartagena about Magic: The Gathering’s Nuestra Magia Secret Lair drop, its impact, and the real treasure within.
This year at PAX West we had the opportunity to speak with Naoki Yoshida about his past, future, and how to stand out as a developer today.
Call of Duty: Black Ops 7 will strive to keep players returning to its narrative campaign with a new, open-world endgame mode.