Interviews
Steeped in modern horror, Duskmourn is hands down one of the most intricate examinations of the genre in any medium, we spoke with Art Director Ovidio Cartegena about it.
Look Back director Kiyotaka Oshiyama opens up about making something meaningful, what he learned, and how they pulled it all off with a small team.
We spoke to Sauron, Charlie Vickers, about his character in Rings of Power as he moved from Halbrand to the manipulative and beautiful Annatar.
Thanks to a variety of settings, factions, and story threads to interact with, Dragon Age: The Veilguard will be worth exploring time and again.
We spoke with Deck Nine about Life Is Strange: Double Exposure, representation, choice, and the importance of looking at the roads not taken.
We spoke with Final Fantasy XIV’s Lead UI Designer, Kei Odagiri about his future goals for the game, and how UI changes over a decade.
We asked Desmond Wong, CEO of Gentlebros, some of our burning questions about Cat Quest 3, including what his favorite pun is from the series
Maria Hamilton, Associate Design Director, and Mateusz Albrewcynski, Associate Lead Quest Designer, talk about WoW’s new era, The War Within
We spoke with Spencer Ortega, the English voice actor behind bringing Zoraal Ja to life for Final Fantasy XIV: Dawntrail.
We spoke with Director Greg Kwedar and Producer Monique Walton about Sing Sing, its themes, and why you should never forget the film.
TRENDING POSTS
[EXCLUSIVE] Palia Devs Dive Into Winterlights, New Tints, Lunar Paths, And More From Upcoming Patch
Palia’s developers spoke with us about the upcoming patch, Winterlights, more tints, and introducing Lunar Paths this December.













![[EXCLUSIVE] Palia Devs Dive Into Winterlights, New Tints, Lunar Paths, And More From Upcoming Patch Palia Winterlights Patch](https://butwhytho.net/wp-content/uploads/2025/12/Palia-Winterlights-But-Why-Tho-450x247.jpg)