It’s all come to this when the party finally reaches the center of DIE and has a chance to make it home in DIE #20 from Image Comics.
Author: Max Funkey
Tension mounts at the table when GM Jay introduces their girlfriend Cass into their longtime tabletop RPG campaign in The Last Session #1.
When Marion is assaulted on the first night of her trip with her sister to a retreat she begins to experience strange changes in Maw #1.
After losing his daughter, Will only goes through the motions of living his life until a mysterious phone call changes everything in Mazebook #1
The party is on the run after an encounter with the evil wizard Tretch almost turns deadly in Savage Hearts #2 from Dark Horse.
When his beloved is taken it is up to Elric of Melnibone himself to save her in the Michael Moorcock Library: Elric Stormbringer Hardcover.
The party delves deeper into the world of DIE and reveal it’s truths, as well as truths about themselves in DIE #18 from Image Comics.
American couple Cully and Gemma learn that sometimes folklore is more than just fairy tales in the Comixology original Double Walker Graphic Novel.