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Home » Previews » Otherworldly Ventures Turns ‘Kunitsu-Gami’ Into A Must-Play On Switch 2

Otherworldly Ventures Turns ‘Kunitsu-Gami’ Into A Must-Play On Switch 2

Adrian RuizBy Adrian Ruiz05/28/20254 Mins Read
Kunitsu-Gami: Path of the Goddess
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Kunitsu-Gami: Path of the Goddess didn’t make a huge splash when it first released, but that might change with its upcoming launch on the Switch 2. At a recent hands-on session at Capcom’s studio, we had the chance to check out the game’s brand-new mode—a surprisingly smooth new way to play that could give the title a second life.

One of the most unexpected things about Kunitsu-Gami on Switch 2 is its use of the mouse-style control scheme. One Joy-Con 2 functions like a PC mouse—held sideways, with thumb-access buttons and motion tracking—while the other serves as a directional input. It’s unconventional, but surprisingly effective.

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As a game that blends real-time action with strategic planning, this setup provides a hybrid experience that feels well-suited for both accessibility and creative control. The motion input works well, even when used casually, such as resting on a leg, suggesting potential for players seeking alternatives to traditional gamepads. While it might not become the standard way to play, it opens doors for players who learn its rhythm.

The most exciting feature of the Switch 2 version is Otherworldly Ventures, a new tower-defense inspired mode that introduces randomized upgrades, team-building, and strategy to the core loop. It’s an elegant fusion of action and tactics that draws inspiration from both roguelikes and RTS gameplay. Unlike in the main story, the systems feel much more streamlined, making for an easy pick-up and play.

New Switch 2 Kunitsu-Gami move “Otherworldy Ventures” supports a wide range of playstyles.

Kunitsu-Gami

During the day phase, villagers can be placed along chokepoints and assigned distinct roles such as archers, spearmen, shamans, cannoneers, and even sumo wrestlers. Once night falls, waves of Seethe descend on the village, and players must balance combat, positioning, and resource use. Currency earned from each battle can be spent to strengthen the main character, invest in upgrading villagers, or build defenses, creating tension in every decision.

Otherworldly Ventures supports a wide range of playstyles. Some may choose to lean into a fully upgraded main character, tuning their build to prioritize offense, defense, or utility. Others may rely on their villagers to take the lead, managing a small army of diverse support classes. The mode’s randomized upgrade paths keep each run feeling fresh, while difficulty options and limited currency force players to make smart, sometimes risky, trade-offs. It’s a mode that rewards planning as much as improvisation and one that could easily stand on its own.

Kunitsu-Gami has always been visually distinct, but the Switch 2 enhances its aesthetic appeal. The game runs smoothly across docked and handheld modes, with rich colors and striking design work that draws from Japanese folklore. From grotesque enemy animations to the flowing choreography of characters and spells, the presentation is gorgeous.

The soundtrack, composed by Chikara Aoshima and arranged by a team of seasoned artists, is a standout in its own right. Rooted in the traditional “Wa” style, it mixes ceremonial rhythms with rising tension, matching the gameplay’s escalating stakes. As stages progress and enemy waves intensify, the music surges, turning encounters into something more theatrical than expected. The audio work here is quietly some of Capcom’s most expressive in recent memory.

 

Kunitsu-Gami may not have met initial expectations, but this new content could reframe its legacy. Otherworldly Ventures isn’t just a bonus mode; it feels in sync with the game’s themes of purification, resilience, and teamwork. It strips the experience down into something deeply replayable while still honoring the title’s unique identity.

For players who missed it the first time or are just now jumping into the Switch 2 ecosystem, this release lands as both an accessible entry point and a quietly ambitious experiment. Between the new control schemes and the replay-friendly mode, Capcom may have found a new way to let Kunitsu-Gami: Path of the Goddess shine.

Kunitsu-Gami: Path of the Goddess releases on the Switch 2 on June 5, 2025.

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Adrian Ruiz

I am just a guy who spends way to much time playing videos games, enjoys popcorn movies more than he should, owns too much nerdy memorabilia and has lots of opinions about all things pop culture. People often underestimate the effects a movie, an actor, or even a video game can have on someone. I wouldn’t be where I am today without pop culture.

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