Close Menu
  • Support Us
  • Login
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Bluesky Instagram RSS
Support Us
But Why Tho?
RSS Facebook X (Twitter) Bluesky YouTube Instagram
Trending:
  • Features
    Modern Warfare 4 DMZ screenshot

    Tales from the DMZ: Call of Duty: Modern Warfare 4 — Let’s make a mess!

    10/29/2026
    Black Lagoon Revy in Action

    ‘Black Lagoon’ Remains A Singular Piece Of Art 20 Years Later

    10/28/2026
    World of Warcraft Midnight Curse of Ula Tek

    ‘World Of Warcraft Midnight’ Is In Trouble And Patch 12.1.5 Made It Worse

    10/27/2026
    Mordin Solis in Mass Effect 3 from Bioware

    BioWare’s Art Helped Me Understand Who I Am — Now, They’re Gone

    10/21/2026
    Friday the 13th Films Ranked BUT WHY THO

    Ranking Every Friday The 13th Film, From Indie Origins To Blockbuster Franchise

    10/19/2026
  • Netflix
  • blizzcon
  • Game Previews
  • Sports
  • TCG
  • tiff
But Why Tho?
Home » Previews » ‘Steel Hunters’ Rewrites The Mech Shooter Rulebook

‘Steel Hunters’ Rewrites The Mech Shooter Rulebook

Adrian RuizBy Adrian Ruiz03/25/20254 Mins ReadUpdated:04/07/2025
Share Bluesky Facebook Twitter Reddit Copy Link
Follow Us
Add as Preferred on Google Flipboard Bluesky
Still from Steel Hunters
Share
Bluesky Twitter Facebook Copy Link Reddit Pinterest

At first glance, Steel Hunters looks like it might be chasing familiar territory. It’s a mech-based hero shooter with extraction elements, PvEvP encounters, and a style that could easily evoke comparisons to Titanfall or Apex Legends. But after going hands-on with the game and talking to the developers at GDC, it’s clear this is something else entirely—something slower, more tactical, and far more character-driven than I expected.

Developed by Wargaming, Steel Hunters drops players into high-stakes matches as teams of two Hunters—sentient mechs with distinct playstyles, lore, and cultural identities. The game blends elements of battle royale, extraction, and hero shooter mechanics across a large, destructible map filled with AI threats and enemy teams. Your objective? Loot up, fight smart, and extract before your enemies collapse around you.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

The gameplay is fast-paced but not frantic. Every match is a balance between coordination and chaos. You’ll collect resources, manage limited ammo, and engage in strategic firefights across terrain that’s constantly shifting—thanks to partially destructible environments that allow you to literally walk through buildings. It’s not just set dressing either; destruction plays into how you move, fight, and survive. That scale matters. You’re a massive walking war machine, and the world reacts accordingly.

Steel Hunters offers balance, with its fast-paced energy never overwhelming the player.

Still from Steel Hunters

Combat feels tight. Each mech—or “Hunter”—has a clearly defined role, with both bipedal and quadrupedal options that give the roster a ton of visual and mechanical variety. You’ll find tanks, snipers, support units, and speedsters—each customizable with upgrade paths that unlock mid-match based on how you play. The devs are pushing players to experiment, adapt, and build synergy with their teammates. It’s not about twitch reflexes. It’s about decision-making, traversal, and tactical positioning.

What surprised me most was how emotionally grounded the experience feels, even without a traditional campaign. The Hunters aren’t just suits. They’re characters. The team scrapped early plans to include visible human pilots and instead focused on crafting sentient mechs with personality and history.

Voice acting, design, and cultural archetypes all reinforce this—whether it’s a Nordic bear-themed tank voiced by a Scandinavian actor or a Colombian-accented sniper with invisibility tech. The lore is delivered through match interactions and future video-novel-style shorts, giving every new character more weight than your average seasonal drop.

The foundation of Steel Hunters is already strong, with more adjustments to come.

Still featuring gameplay from Steel Hunters

Despite being in early access, Steel Hunters‘ foundation is strong. The keyboard controls already feel polished in-match, and the studio plans to add full controller support in menus soon. Game modes are also evolving. Based on feedback from their closed beta, the team simplified one of their more complex PvEvP loops to improve clarity and reduce player fatigue. Accessibility features (colorblind modes, audio cues, UI improvements) are all on the roadmap.

The early access model itself is worth highlighting. There’s no monetization at launch. No battle pass. No progression wipe. Everything you earn, you keep. Updates will come in 5–6 week increments, and new Hunters, maps, cosmetics, and quality-of-life upgrades are planned through 1.0. The first post-launch character—a close-quarters brawler with a charge mechanic—drops just a few weeks after launch, setting a fast but manageable content cadence.

If you’re going in expecting Titanfall, you’re not wrong to feel that influence. Even the devs understand where that comparison comes from. But what Steel Hunters ends up feeling like is something closer to Apex Legends, just filtered through the mech fantasy and slowed down in a way that gives every decision room to breathe. It has that power fantasy, but it’s measured. Weighted. Intentional. And it feels like the kind of game that, with the right player base, could support a deep, competitive meta over time.

As other games like Marvel Rivals dominate the fast-paced hero shooter scene, Steel Hunters offers a counterbalance—an experience rooted in weight, scale, and strategy. It’s not a reskin. It’s not a clone. It’s something that wants to exist in its own lane, and after playing it, I think that lane has plenty of room to grow.

Steel Hunters is coming to early access on Steam on April 2, 2025.

Share. Bluesky Facebook Twitter Copy Link Pinterest LinkedIn WhatsApp Reddit
Previous ArticleMagic: The Gathering Goes To Bikini Bottom With New Secret Lair
Next Article ‘Hela’ Might Be Your Next Favorite Couch Co-Op Game
Adrian Ruiz
  • Website
  • X (Twitter)
  • LinkedIn

Adrian Ruiz is a media critic and college counselor who loves digging into the stories that shape us. Whether I'm writing about games, TV, film, anime, or pop culture, I'm usually chasing the same question: why does this matter, and who does it make feel seen?

Related Posts

Attack on Titan 3 video game still from Koei Tecmo

‘Attack on Titan 3’ Is Poised To Be The Ultimate Attack On Titan Game

10/29/2026
Magic the Gathering l Star Trek Set Preview

‘Magic the Gathering’ | ‘Star Trek’ Previews Celebrate Every Starfleet Era

10/22/2026
Wo Long 2: Wings of Ember still from Koei Tecmo

‘Wo Long 2: Wings of Ember’ Is Poised To Be One of 2027’s Best Soulslikes

10/22/2026
Dragon Ball Xenoverse 3 BUT WHY THO 1

Dragon Ball Xenoverse 3 Is Bringing A Whole New World… And Carrying On Toriyama’s Legacy

10/21/2026
Phantom Blade Zero screenshot from S-Games

‘Phantom Blade Zero’ Is More Than Just Its Stunning Beauty

10/09/2026
DD World of Warcraft But Why Tho

‘D&D: World Of Warcraft’ Translates The Best Of WoW For Tabletop Play

10/05/2026

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
Téa Leoni and Tim Daly in Newlyweds Episode 1
7.5
TV

REVIEW: ‘Newlyweds’ Episode 1 — “Pilot”

By Mike BC10/25/2026

Newlyweds Episode 1 is a mostly successful execution of the cozy situational comedy so dear to television audiences, driven by actors with great chemistry.

Dragon Ball Super: Beerus Episode 3 Beerus
8.5
Anime

REVIEW: ‘Dragon Ball Super: Beerus’ Episode 3 — “The God Of Destruction Heads To Earth”

By Charles Hartford10/25/2026Updated:10/26/2026

Dragon Ball Super: Beerus Episode 3 sees Beerus clash with Earth’s strongest fighters when he disrupts Bulma’s burthday party.

James Remar and Michael C. Hall in Dexter: Resurrection Season 2 Episodes 1-2
6.5
TV

REVIEW: ‘Dexter: Resurrection’ Season 2 Episodes 1-2 Are A Messy, Entertaining Start

By James Preston Poole10/28/2026Updated:10/29/2026

Dexter: Resurrection Season 2 Episodes 1-2 continues on the promise of Season 1, albeit with some kinks to work out.

VisionQuest Episodes 5-6
5.0
TV

REVIEW: ‘VisionQuest’ Episodes 5-6

By Allyson Johnson10/28/2026Updated:10/28/2026

VisionQuest Episodes 5-6 might have a lot going on from Ultron’s romance to Paladin’s return, but none of the storylines are compelling.

But Why Tho?
RSS X (Twitter) Bluesky YouTube Facebook Instagram Pinterest Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2026 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here