Ubisoft is ushering Rainbow Six Siege into a new era with Siege X, a sweeping initiative that modernizes the game’s core mechanics, visuals, and competitive systems. While much attention has been given to the introduction of 6v6 Dual Front, the 5v5 experience is also undergoing a major transformation. With an overhauled Pick & Ban system, improved audio and environmental fidelity, and a more accessible onboarding experience, Siege is evolving to ensure it remains as immersive and competitive as ever.
As Siege enters Year 10, these changes position it as a modern tactical shooter, balancing its deep, strategic gameplay with much-needed refinements that enhance both veteran and newcomer experiences.
A New Era of Visuals
With Rainbow Six Siege X, Ubisoft is introducing a visual overhaul that significantly enhances lighting, textures, and environmental details. The game’s lighting engine has been rebuilt from the ground up, improving how light interacts with surfaces, shadows, and reflections. Maps feel more dynamic and immersive, bringing a level of polish that aligns Siege with today’s modern shooters.
Textures across all maps have been doubled in resolution, creating sharper, more detailed surfaces that bring more clarity to every engagement. Console players are also benefiting from displacement maps, a feature previously exclusive to PC, which adds depth and realism to objects and terrain. These improvements bring a noticeable difference, making firefights and movement within environments feel more natural and visually engaging.
Ubisoft has also introduced a weapon inspection feature, allowing players to get a closer look at their firearms. Over 100 weapons will support this feature, reinforcing Siege’s commitment to detailed weapon modeling. Beyond in-game visuals, the UI and menus are getting a facelift, making navigation smoother and more intuitive. The battle pass system now supports scrolling navigation, simplifying progression tracking, while an updated shop redesign is planned to improve customization and purchases.
Refining Tactical Gameplay with Audio 2.0
One of the most significant technical upgrades arriving with Rainbow Six Siege X is Audio 2.0, a complete overhaul of the game’s sound propagation system. Previously, sound cues like footsteps, gunfire, and breaching didn’t always translate accurately through floors and walls, making it difficult to pinpoint enemy locations. With this update, sound now moves realistically through the environment, providing a more accurate sense of space and distance.
Environmental acoustics have also been refined. Indoor and outdoor sounds are now distinct, and room size affects how sound carries, making directional audio more precise. For competitive players, these improvements will be game-changing, offering more reliable audio cues that help with positioning and engagements. While no sound system is perfect, the difference is noticeable, and headset users will experience a marked improvement in spatial awareness.
To complement these changes, Ubisoft is introducing a new non-verbal communication wheel, allowing players to issue quick callouts without using voice chat. This addition provides an effective way to communicate in matches without relying on voice comms, improving coordination for solo queue and team-based play alike.
Pick & Ban 2.0 – A Faster, More Adaptive System
Ubisoft is reworking Pick & Ban to make it faster, more strategic, and dynamic throughout a match. Rather than taking turns banning operators one at a time, teams will now ban operators simultaneously, eliminating unnecessary delays while still maintaining the tactical element of counterplay.
A key change in Rainbow Six Siege X is the introduction of mid-match bans, allowing teams to ban additional operators between rounds. Instead of being locked into the same bans for an entire match, teams now have the ability to counter their opponent’s strategy in real time, keeping gameplay fresh and reactive.
Role swap bans further reinforce this adaptive approach. When teams switch sides, a new set of bans will be introduced, preventing any one strategy from dominating an entire match. This forces teams to stay flexible and think ahead, ensuring that no single operator or tactic can be relied on indefinitely. These refinements encourage strategic depth and continuous adaptation, making matches more dynamic and unpredictable.
A More Engaging Onboarding Experience
With Siege having grown into one of the most complex shooters in the competitive scene, Ubisoft is implementing a structured onboarding system to help new players ease into the game’s mechanics. The learning path introduces mechanics gradually, ensuring that newcomers aren’t overwhelmed by Siege’s steep learning curve.
The first phase of onboarding focuses on understanding core mechanics, such as movement, gadgets, and operator abilities. As players gain experience, they transition into more advanced learning phases, introducing team-based coordination, map strategy, and deeper tactical awareness. The final stage prepares players for ranked play, equipping them with the knowledge and confidence needed to compete at higher levels.
Ubisoft is also refining playlist progression, making the transition from Quick Match to Unranked to Ranked smoother and more natural. This prevents new players from entering competitive environments too soon while still allowing them to build skills in a structured way.
To further enhance this process, Ubisoft is introducing AI-driven training modes, including Enlisted and Field Training, which allow players to practice against bots before stepping into live matches. This provides a low-stakes environment to experiment with different operators, weapons, and tactics, giving new players a safe space to improve their mechanics before facing human opponents.
Free Access Model and Veteran Rewards
With Rainbow Six Siege X, Ubisoft is shifting to a free access model, allowing new players to experience Siege with a limited selection of 26 operators. Free players will be able to engage with core gameplay, but they won’t have access to Ranked or Siege Cup, ensuring that the competitive ecosystem remains balanced.
For players who purchase the full version, all content—including all operators, ranked play, and future updates—will remain fully accessible.
Veteran players will retain all their previously unlocked operators, skins, and progression, ensuring that longtime players aren’t losing any content. Ubisoft is also introducing a ‘Year of Arrival’ badge, which displays when a player first joined Siege, providing a symbol of dedication and experience for longtime players.
A Long-Term Commitment to Siege X
Ubisoft has laid out a clear roadmap for Rainbow Six Siege X, reaffirming its commitment to consistent updates and seasonal content. The plan includes one major map rework per year, keeping older maps refreshed to align with modern competitive standards. Each season will introduce either a new operator or a remastered operator, ensuring that the meta remains dynamic and engaging. Additionally, players can expect two seasonal events and one arcade mode per season, providing alternative ways to engage with Siege beyond ranked play.
These long-term investments demonstrate Ubisoft’s continued dedication to keeping Siege competitive, fresh, and engaging, reinforcing it as a cornerstone of tactical FPS gaming.
With Rainbow Six Siege X, Ubisoft is refining and modernizing its core 5v5 gameplay while still preserving the depth and strategy that define Siege. The improvements to visuals, sound design, and UI create a more immersive and responsive experience, while the reworked Pick & Ban system and structured onboarding ensure that players, both new and old, can engage with Siege in a more balanced and rewarding way.
For veteran players, these updates provide a cleaner, sharper, and more immersive Siege, with refined competitive systems and long-term content plans. For newcomers, the learning path, AI-driven training, and free access model make entry into Siege more approachable than ever before.
As Siege enters Year 10, Rainbow Six Siege X isn’t just an update, it’s a transformation that redefines what a modern tactical shooter should be.