Close Menu
  • Login
  • Support Us
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    Battlefield 6 Classes - Support trailer image

    Battlefield 6 Really Wants You To Play Support (But Knows You Won’t)

    07/31/2025
    Battlefield 6 Multiplayer Reveal promotional image

    Battlefield 6 Classes, Maps, And More: Everything You Need To Know

    07/31/2025
    A glimpse at all the upcoming Star Wars stories coming to the galaxy

    Star Wars Stories: What We Learned At SDCC 2025

    07/25/2025
    Blindspot episode still

    It’s been 5 years since ‘Blindspot’ ended. Why haven’t you watched it yet?

    07/24/2025
    Strange Scaffold

    Strange Scaffold Summer Showcase Delivers Bizarre And Brilliant Games

    07/22/2025
  • Fantasia Festival
  • K-Dramas
  • Netflix
  • Switch 2 Games
But Why Tho?
Home » DC Comics » REVIEW: ‘Rogues,’ Issue #3

REVIEW: ‘Rogues,’ Issue #3

William TuckerBy William Tucker07/12/20224 Mins ReadUpdated:07/12/2022
Rogues #3
Share
Facebook Twitter Pinterest Reddit WhatsApp Email

Rogues #3

Rogues #3 is published by DC Comics through their Black Label imprint, written by Joshua Williamson, art by Leomacs, colours by Jason Wordie, and letters by Hassan Otsmane-Elhaou. Captain Cold brought the Rogues back together years in the future for a heist on Gorilla City. In this issue, the heist begins, but Snart has an encounter with a gorilla first. 

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Book 3 has what we were all here for: the heist. Williamson does an excellent job of building towards it even within this issue. The pace is quite slow at the start, putting all of the major players in certain areas. The last issue finished on a massive cliffhanger, so the first point of order is to clear that up. The writer sets up a surprise for both Snart and the reader, filling us with a small amount of hope going into the event itself. And then comes the heist. Again, Rogues #3 takes its time. But cleverly, this is only the midpoint of the comic, and there is so much more of the plot to deal with the consequences. Perhaps the overall outcome of the heist was predictable, but I did not see it unfolding the way it did. That glimmer of hope is severely threatened, any positivity from the last issue drifting away quickly in this chapter. Many of the emotional gut punches are sudden, shocking in their execution.

One of the parts of the Rogues as a team that is so endearing is the family unit that has been built. They are a dysfunctional group that does genuinely care for each other. That is put to the test in its extreme here, shattering in some cases. The script gets harsh, with decades of frustration bubbling over. It is also clear that not every member of the Rogues gets a complete arc. The writing of both Magenta and Mirror Master are some of the darkest I’ve ever seen, yet there are moments where I couldn’t look away. Snart becomes more and more desperate too, his classic trait of being clinical difficult to maintain by the second half of the comic. For much of the issue, Grodd is either absent or does not play a huge part. He remains this final boss, an ominous storm cloud that you know spells utter disaster for the group. His actions in the last issue mean that it is difficult to sympathise with the gorilla, but there are at least attempts to show different sides to his personality. His interactions with his family become a crucial part of the plot.

Leomacs is a fantastic artist and that is fully on display in this issue. When needed, the art is subtle and restrained. When Cold meets a friendly face, the art is focused on facial expressions and suspense. It isn’t perfect, some panels look scruffy even, but it has a distinct definition. When there are calls for the comic to be loud, Leomacs brings the noise. The action in the heist and afterward is a brilliant example of choreography and visual storytelling. The violence is sudden and extreme, literally covering the panel with blood. Some of the powers and technology are brilliantly and uniquely exhibited in the issue.

The colours are perfectly atmospheric. The style of using just a couple of tones on the page may seem limited but the use of lighting is stunning. The clarity of sunlight streaming through blinds may be obscured if more shades are added to the piece. The blending of these tones is so good and gorgeously describes textures. More colours start co-existing on the page when the heist starts, indicating chaos. The lettering is remarkable, brilliantly denoting voices. When so many of these characters may be quiet or overly loud, that volume is excellent. The font changes, colours shift, and sizes vary, constantly evolving.

Rogues #3 is a powerful payoff after a lot of build-up. For two issues, the tone has been dark but the rebuilding of the relationship between the Rogues was incredibly investing. So much time was spent highlighting the changes in dynamics between the characters. But when Williamson starts flexing muscles to shake the story up it is done in brutal fashion. Some of the moments are strong enough to draw gasps, then fill me with a deep sadness. The heist is awesome. Whilst the twist is quite obvious, the real draw of the whole issue was waiting for it to happen. And it is very surprising to see the book shift just after, demonstrating there is much more to come from the book.

Rogues #3 is available where comics are sold.

Rogues #3
4.5

TL;DR

Rogues #3 is a powerful payoff after a lot of build-up. For two issues, the tone has been dark but the rebuilding of the relationship between the Rogues was incredibly investing.

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleREVIEW: ‘Dark Crisis: Worlds Without a Justice League – Superman,’ Issue #1
Next Article Enter to Win a 4-Day Badge to PAX West 2022
William Tucker

William is a screenwriter with a love of comics and movies. Once referred to Wuthering Heights as "the one with the Rabbits."

Related Posts

Cover art for advanced review of Batman Issue 2

ADVANCED REVIEW: ‘Batman’ Issue 2

08/02/2025
Cover art from Batman Issue 1

ADVANCED REVIEW: ‘Batman’ Issue 1

07/31/2025
Justice League: Dark Tomorrow Special Issue 1

REVIEW: ‘Justice League: Dark Tomorrow Special’ Issue 1

07/30/2025
Justice League Unlimited Issue 9

REVIEW: ‘Justice League Unlimited’ Issue 9

07/23/2025
Cover art of Absolute Wonder Woman Issue 10

REVIEW: ‘Absolute Wonder Woman’ Issue 10

07/23/2025
Absolute Martian Manhunter Issue 5

REVIEW: ‘Absolute Martian Manhunter’ Issue 5

07/23/2025

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
Wildgate promotional key art
9.0
PC

REVIEW: ‘Wildgate’ Is Co-Op Space Mayhem Done Right

By Adrian Ruiz07/25/2025Updated:07/30/2025

Built for friends and tuned for competition, Wildgate is messy in the best way: smart, surprising, and bursting with room to grow.

Simon in An Honest Life But Why Tho
3.5
Film

REVIEW: ‘An Honest Life’ Is Terribly Dishonest About Its Own Politics

By Jason Flatt08/02/2025

An Honest Life is an overly severe misfire about a law student who falls in with anarchist burglars that can’t decide who it resents more.

Glass Heart
7.0
TV

REVIEW: ‘Glass Heart’ Offers Messy, Musical Catharsis

By Allyson Johnson07/22/2025

The musical drama series ‘Glass Heart’ soars when it focuses on the epic performances of it’s fictional band, TENBLANK.

World of Warcraft The War Within Ghosts of Karesh But Why Tho Interviews

‘The War Within’ Patch 11.2 Addresses Raid Trash, Magic-Focused Comps, And More

By Mick Abrahamson07/31/2025Updated:07/31/2025

WoW Sr. Producer and Asst. Lead Quest Designer address The War Within 11.2’s Manaforge Omega, Reshii Wrap rewards, and Mythic+ balancing.

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2025 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here