Lorwyn Eclipsed kicks off 2026 for Magic the Gathering with a throwback. The new standard expansion returns Magic to Celtic fables, with an old-school suite of art and mechanics that are sure to take players back.
While the set is clearly for the Magic boomer in the Commander pod, there is plenty to engage most players. As long as players are willing to draft, at least.
Where returns to planes across the Magic the Gathering multiverse normally explore a new facet of that world, Lorwyn Eclipsed instead strives to showcase the best of Magic from 20 years ago. This means that Lorwyn Eclipsed runs counter to much of the modern-era design that Wizards of the Coast follows.
Returning to old ideas for new designs.

Checks for multiple colors on cards and -1/-1 counters return despite falling out of favor due to tracking issues. Playing these cards in any 60 or 100-card formats will surely trip up players brought in by crossovers with IP like Final Fantasy.
Kindred, both a named typeline on cards and a larger mechanical identity, also returns. As a mechanic that rewards playing creatures of the same type, Kindred often devolves into a snowball of advantage. Creatures blur together to the point where Shapshifters are able to easily fill the role in limited format games.
One exception is Elementals, which get a suite of cards featuring another returning mechanic: Evoke. This mechanic lets players cast the creature to get an immediate payoff for less mana, but immediately sacrifices the creature. These new Evoke elementals tie into multicolor payoffs as well, which makes them compelling without ratcheting up power compared to the format-warping ones from Modern Horizons 3.
You should draft Lorwyn Eclipsed.

In fact, many of the cards in Lorwyn Eclipsed are compelling, but few currently have homes in competitive formats. A small handful of cards rise to the top – Hexing Squelcher, Emptiness, Bitterbloom Bearer, and, especially, Formidable Speaker – and the Elemental deck could find a home in the Standard metagame.
Beyond that, much of the Lorwyn Eclipsed design resists fitting in. This is only the first set of 2026, and with six more to come, some more cards will surely trickle into decks. For now, that isn’t likely to happen. Reprinting five Shock Lands, possibly the most evergreen suite of cards, does soften the blow.
Fortunately, this commitment to resist convention creates an excellent drafting experience. The mechanics of Lorwyn Eclipsed beg experimentation. Blight, which puts -1/-1 counters on creatures, gets a lot of flexibility between weakening opponents and trading one’s own as costs for effects. Hybrid mana cards that can be cast with different mana color combinations open up multiple options with every draft pick.
The Evoke cards also play into this flexibility. Meanwhile, players less familiar with drafting a deck can zero in on a Kindred strategy and pick up every Elf or Kithkin they see. It is difficult to be sick of drafting this set thanks to this balance of depth and consistency.
Wizards of the Coast explores thematic repetition.

Lorwyn Eclipsed is full of gorgeous art and flavor. However, the atmosphere of the set is less potent than a long-requested return would suggest. The original Lorwyn block is famously one of the lowest-performing sets in Magic’s history. That performance is largely why returning is a risk. Also, Wizards of the Coast continues to explore Lorwyn’s themes on other planes.
Exploring the changing of the self as day turns to night is integral to Lorwyn’s shifting back and forth with its dark mirror, Shadowmoor – but it is also the backbone of the Gothic Horror plane Innistad. To wit, this set borrows the Transforming double-faced cards that originate from Innistrad to communicate the same effect.
These retakes on Lorwyn ideas stand out across modern-day Magic. Black/Green Elves are on Kaldheim. Bloomburrow is another kindred plane with no humans and arguably better individual identity between types.
There’s a little something for all players.

And, of course, Eldraine’s fairy-tale world closely overlaps with Lorwyn’s pastoral fields. This comparison isn’t helped by including Blue/Black Faeries in both, much less directly linking the two via the Planeswalker Oko’s story. Without Lorwyn, it’s hard to say any of these other expansions could exist. That’s enough reason to return now. But the atmosphere will wear thin long before the gameplay does.
Excellent gameplay is enough to recommend picking up some Lorwyn Eclipsed. The set may not draw players back into Standard, but it is the best advocate for draft gameplay since Final Fantasy.
There’s implicit value in spending time with the set: seeing a different design philosophy, appreciating the good old days of Magic, or adding more Shock Lands to a Commander deck. Lorwyn Eclipsed offers a little something for all players.
Magic the Gathering – Lorwyn Eclipsed is out now in local retailers in person and online.






