Close Menu
  • Support Us
  • Login
  • Newsletter
  • News
  • Features
  • Interviews
  • Reviews
    • Video Games
      • Previews
      • PC
      • PS5
      • Xbox Series X/S
      • Nintendo Switch
      • Xbox One
      • PS4
      • Tabletop
    • Film
    • TV
    • Anime
    • Comics
      • BOOM! Studios
      • Dark Horse Comics
      • DC Comics
      • IDW Publishing
      • Image Comics
      • Indie Comics
      • Marvel Comics
      • Oni-Lion Forge
      • Valiant Comics
      • Vault Comics
  • Podcast
  • More
    • Event Coverage
    • BWT Recommends
    • RSS Feeds
Facebook X (Twitter) Instagram
Support Us
But Why Tho?
RSS Facebook X (Twitter) YouTube
Trending:
  • Features
    Wuthering Waves 3.1

    ‘Wuthering Waves’ 3.1 Tells A Perfect Story Of Loss And Love

    02/06/2026
    D&D Secret Lair

    From Baldur’s Gate to Castle Ravenloft, New D&D Secret Lair Drop Has A Lot To Offer

    02/03/2026
    Star Wars Starfighter

    Disney Says Goodbye To Bold Diverse Casting Choices With ‘Star Wars: Starfighter’

    01/30/2026
    Pre-Shibuya Maki in Jujutsu Kaisen

    Everything To Know About Maki Zenin In ‘Jujutsu Kaisen’

    01/26/2026
    Pluribus is the Anti Star Trek But Why Tho

    ‘Pluribus’ Is The Anti–Star Trek

    01/23/2026
  • Holiday
  • K-Dramas
  • Netflix
  • Game Previews
  • Sports
But Why Tho?
Home » PC » EARLY ACCESS REVIEW: ’33 Immortals’ Is In Purgatorio (PC)

EARLY ACCESS REVIEW: ’33 Immortals’ Is In Purgatorio (PC)

Arron KluzBy Arron Kluz03/18/20255 Mins Read
33 Immortals
Share
Facebook Twitter Pinterest Reddit WhatsApp Email

Thunder Lotus Games‘ 33 Immortals is a sprawling roguelike that tasks thirty-three players to fight their way out of hell. It is a novel concept that is as filled with personality as it is heavily inspired by recent years saturated with other high-profile releases in the genre. With beautiful hand-drawn art, combat heavily inspired by Hades, and a story laden with references to Dante Alighieri’s Divine Comedy, it is a title that, at least in summary, I should deeply love. Unfortunately, its experience is marred by enough odd design decisions that I left my time with the game feeling it was just fine. Thankfully, it is only launching in early access and should have plenty of time to improve.

Before looking at where 33 Immortals stumbles, we need to look at its core. 33 Immortals groups thirty-three players together and dumps them all on a large map themed around Dante’s depiction of hell in his epic poem Inferno. Once in hell, players are responsible for grouping themselves together to kill enemies and complete bottled enemy encounters called Torture Chambers. Completing Torture Chambers rewards players with random relics that provide buffs like stat boosts or more minor ability modifiers.

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here

Once twelve Torture Chambers are completed, players must complete a hectic Ascension Battle to unlock the run’s colossal final boss. The sheer scale of matches, both in the size of your foes and the number of players in any given match, make them playable spectacles that are intrinsically compelling. Things can grind to a slothful crawl if too many players die early in a run, leaving the survivors to grind through a disproportionate amount of content alone. But even those situations lead to a satisfying feeling of fighting against the odds and managing to come out on top.

Repetition gives way to a satisfying final boss fight. 

A gameplay still from 33 Immortals

Where 33 Immortals struggles in its core gameplay loop is in repetition. The Inferno map is split up into zones that house variations on its theming and enemy types that appear in the overworld map and the Torture Chambers that spawn within them. Each Torture Chamber is a large room with a few traps or gaps to account for. Players then have to fend off two waves of enemies with the second wave, which includes a mini-boss that is a large-scale version of a typical enemy. After completing a Torture Chamber, players receive one or two relics, which can be equipped for benefits like increased damage to certain enemy types or causing a small explosion when they dodge.

Since combat in 33 Immortals is almost always against hordes of enemies, and only a handful appear in Inferno at this point, it quickly starts to feel repetitive, especially since they appear again as mini-bosses. The problem would be alleviated at least slightly if the enemies interestingly interacted with one another or pushed players to adapt their playstyle when facing off against groups of them, but it always just feels like more bodies to dodge away from. So combat encounters, especially the Ascension Battles, feel like cluttered mosh pits.

This pattern is broken by the final boss fight, which there is only one of so far: Lucifer. The scale is massive, with a horde of players all navigating mechanics and avoiding attacks like a classic MMO raid. Killing the boss rewards a key used to do a run in the second area, Purgatorio. But even if players don’t kill the boss, they can be rewarded with resources by lowering its health to certain checkpoints, which is very satisfying.

Not every element is as strong as the weapons in 33 Immortals. 

A gameplay still from 33 Immortals

Those resources and others built up during a run are then spent on upgrades to power you up on further runs. These fall into two categories: perks and weapons. Before upgrading a perk, you must find it during a run. They grant buffs like increasing your health or making you deal more damage while you’re at full health. They don’t provide large enough changes to define your playstyle but offer a satisfying sense of progression across runs.

There are currently four weapons that players can equip and upgrade as they play. Each has a small selection of attacks, a certain playstyle, and a co-op move that requires nearby players to stand on glyphs to activate it after a player puts it down. There is a two-handed sword capable of blocking damage, a bow that can recall arrows to damage enemies on their way back to the player, dual-wielded daggers capable of jumping around the map, and a staff that lobs balls of energy that slow enemies down that they hit.

They all play very well, although the co-op abilities are a bit of a struggle to use well and are all underwhelming when they do work. Each weapon offers a completely different approach to combat, which is great. There are even pedestals in the game that look like they could hold weapons added in the future.

Those pedestals are a prime example of where 33 Immortals is at as it launches in early access. The weapons already in the game are solid, although not all of their systems work as well as they could. But thanks to early access, there is potential for the future. Possible updates that can expand what is already there and improve some of the game’s weaker aspects. Hopefully, it can leverage its position and early strengths to ascend to a special place within the genre.

33 Immortals is available now on PC and Xbox Series X/S.

Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
Previous ArticleREVIEW: ‘My Happy Marriage’ Season 2 Episode 11 — “A Resolute Departure”
Next Article ARK Lost Colony Announced With New Trailer
Arron Kluz

Arron is a writer and video editor for But Why Tho? that is passionate about all things gaming, whether it be on a screen or table. When he isn't writing for the site he's either playing Dungeons & Dragons, watching arthouse movies, or trying to find someone to convince that the shooter Brink was ahead of its time. March 20, 2023

Related Posts

My Hero Academia All's Justice promo image
6.0

REVIEW: ‘My Hero Academia All’s Justice’ Almost Reaches The Series’ Heights

02/04/2026
Aava and a fellow climber in the game Cairn from developer and publisher The Game Bakers
9.0

REVIEW: ‘Cairn’ Is A Beautifully Engaging Journey

01/29/2026
Screenshot from the DLC Dynasty Warriors Origins Visions of Four Heroes, out now
8.0

REVIEW: ‘Dynasty Warriors: Origins Visions of Four Heroes’ Surprises In The Best Ways

01/28/2026
Escape from Ever After
8

REVIEW: ‘Escape From Ever After’ Shows The Horrors Of Corporatization In A Bright Package

01/23/2026
Trails from Beyond the Horizon But Why Tho
9.0

REVIEW: ‘The Legend Of Heroes: Trails Beyond The Horizon’ Is A Show-Stopping Adventure

01/23/2026
MIO: Memories in Orbit
9.0

REVIEW: ‘MIO: Memories in Orbit’ Delivers A Stellar, Grueling Game Of Perseverance

01/20/2026

Get BWT in your inbox!

Subscribe to our weekly newsletter and get the latest and greated in entertainment coverage.
Click Here
TRENDING POSTS
Iron Lung (2026)
9.0
Film

REVIEW: ‘Iron Lung’ Is An Excellent Filmmaking Debut For Markiplier

By James Preston Poole02/03/2026

A slow-burning submarine voyage into cosmic dread, Iron Lung, directed by Mark Fischbach, fundamentally trusts its audience. 

Black Women Anime — But Why Tho (9) BWT Recommends

10 Black Women in Anime That Made Me Feel Seen

By LaNeysha Campbell11/11/2023Updated:12/03/2024

Black women are some of anime’s most iconic characters, and that has a big impact on Black anime fans. Here are some of our favorites.

Love Through A Prism But Why Tho 2 1
8.0
Anime

REVIEW: ‘Love Through A Prism’ Delivers An Artistic Look At Love

By Charles Hartford01/15/2026

Love Through A Prism follows Lili Ichijouin as she travels to London in the early 20th century to pursue her love of art.

Gojo Jujutsu Kaisen - But Why Tho (2) Features

Everything To Know About Satoru Gojo

By Kate Sánchez09/07/2023Updated:02/16/2025

Satoru Gojo is the heart of Jujutsu Kaisen Season 2 — now, heading into Cour 2, here is everything you need to know about the character.

But Why Tho?
Facebook X (Twitter) Instagram Pinterest RSS YouTube Twitch
  • CONTACT US
  • ABOUT US
  • PRIVACY POLICY
  • SUBSCRIBE TO OUR NEWSLETTER
  • Review Score Guide
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small contribution.
Written Content is Copyright © 2026 But Why Tho? A Geek Community

Type above and press Enter to search. Press Esc to cancel.

But Why Tho Logo

Support Us!

We're able to keep making content thanks to readers like YOU!
Support independent media today with
Click Here