Hours-long comfort is why consumers pick up gaming chairs, and with the DXRacer Air, you can pick up a chair that feels like you’re sitting on a cloud and looks vastly different than what we usually get on the market. A blend between the traditional racing aesthetic that DXRacer popularized and a high-end office chair, the DXRacer Air is a great option for someone looking for the promise of hours of comfort but not the typical “gamer” set-up. That said, the chair still features patented suspension springs pulled straight from performance cars and a silhouette reminiscent of the company’s previous chairs without feeling too overbearing in the space. Plus, the rail-mounted adjustable lumbar support combined with a memory foam headrest allows for reliability and comfort.
First things first, DXRacer Air assembly is straightforward and easy enough to do by yourself. With tools provided, the chair building takes about 30 to 45 minutes, depending on how big your biceps are because this chair is heavy. And while that does make for a very sturdy gaming chair that feels like it will last, it does make assembly take a little longer when you can’t lift it up easily.
The base of the chair is not centered in the design, meaning that when you sit with your feet flat and you’re a bit shorter (I’m 5’4″), your feet sit on the wheeling mechanism. This element is the only issue with the DXRacer Air. At my height, spinning in the chair is cumbersome and ultimately leaves me continually hitting the base. Sure, this design is unique, but at the same time, it becomes a hassle both in moving the chair around my two desk set-up and just turning the chair to one side or the other.
Additionally, the mesh design is a bit of a conundrum. On the one hand, it’s breathable and has the ability to shape your body uniquely, and this cuts back on a lot of the issues that come with previous leather and pleather iterations of chairs in general. That said, the mesh material isn’t the most comfortable to sit in while in shorts, and the narrow seat doesn’t leave you with much room to adjust your sitting position. If you’re not a cross-legged sitter like me, or you don’t typically wear thigh-exposing shorts, the mesh adds comfort that isn’t replicated by fabric or leather seats.
The shining stars of the DXRacer Air design have to be the built-in lumbar support and the attached memory foam headrest. The built-in lumbar support is an element of the DXRacer Air that shows how far the chair has come from the company’s pillows with straps that would move over time and constantly fall out of where you aligned them to. Now, the built-in lumbar support can be adjusted to hit just the right spot regardless of your height, working for both myself and my husband, who is 7 inches taller. One of the pleasant surprises of this is that despite the extremely thin mesh, the support mechanisms don’t feel out of place.
Next, the neck support offers a level of comfort that one-ups the detachable pillows of previous models as well. Bolted in place, the memory foam neck pillow is set on a track allowing it to be adjusted within a given area. Additionally, the thickness and length of the pillows allow for a level of support that makes it my favorite of any gaming chair I’ve had (Tecnisport, SecretLab, or EwinRacing).
Overall, the DXRacer Air is a great chair and one that stands apart aesthetically from others on the market. Additionally, the price point makes it much more affordable than Logitech’s Herman Miller collaboration. Why bring the comparison because the aesthetic, fabric, and comfort adjustments are akin to Logitech’s chair and at a third of the price. This alone makes the DXRacer Air a great alternative for those looking to change up their setup without necessarily breaking the bank. With the holiday season in full swing, this is a chair to pick up.
Kate is co-founder, EIC, and CCO of BWT. She’s also a Certified Rotten Tomatoes Critic, host, and creator of our flagship podcast, But Why Tho?. She also manages all PR relationships for comics, manga, film, TV, and anime. She has an MA in Cultural Anthropology and Religious Studies focusing on how pop culture impacts society.