9 – From God of War to Baten Kaitos: The Spectrum of Narrative Game Design with Sisi Jiang

Reading Time: 2 minutes
Sisi Jiang

This week we’re joined by game engineer, narrative designer, and journalist Sisi Jiang (they/them)! Their work is known for covering themes of queerness and orientalism, and their critically-acclaimed game LIONKILLER got nominated for the Independent Game Festival’s Excellence in Narrative award. We talk all about the importance of narrative design– and tbh, how lots of folks have the wrong idea about narrative.

MEANWHILE, your co-hosts dissect the series that has become synonymous with Playstation: GOD OF WAR! From the history of the series, to the lessons it offers on everything from managing one’s emotions to parenting as an adult survivor of abuse, there is quite a lot to unpack here. Also, Kratos can get it.

Find Sisi Jiang on Twitter: https://www.twitter.com/six6jiang/

Learn more about AbleGamers: https://ablegamers.org/

About Pixel Therapy

We’re a bi-weekly interview show bringing you new perspectives on video game culture and current events while centering the relationships queer folks, trans folks, people of color, disabled folks, and other marginalized players have with games. We lovingly feature fresh takes on video game culture with folks who may or may not identify as gamers– from streamers and industry folks to artists and activists, everyone deserves a little pixel therapy. Launched September 2020, we have fun, we go deep, and we explore the love of games within a broader social and cultural context while challenging conventional notions of what it means to be a “gamer”— and who gets to call themselves one. New episodes drop every other Tuesday. Learn more and subscribe at pixeltherapypod.com.

But Why Tho? A Geek Community
%d bloggers like this: